• Flows, wireframes, prototypes and other UX documentation for key game features designed by the development team.
  • Work with the art and design team creating visual cues, UI patterns and style guides.
  • Work with the engineering teams to implement the user experiences you and the presentation team design.
  • Preparing playtest sessions and gathering qualitative and quantitative feedback to optimize existing UX/UI designs and create new ones.
  • Deliver and follow through: from conception through development to shippable feature.



  • 3 years of practical UX design experience in games or game related projects.
  • Experience designing for e-commerce services, preferably video games.
  • Strong skills in designing fun/effective wireframes and interactions, user flows and prototypes.
  • Solid understanding of interaction/graphic design fundamentals.
  • Ability to create easily understandable story (persona) based solutions.
  • Excellent verbal/written communication and presentation skills, with the ability to successfully articulate, rationalize and empathize with user's needs.
  • Easily adapts and learns new things whether it's a new prototyping tool, design process, or game engine.
  • Ability to switch context across projects.
  • Ability to produce high-quality work quickly and iterate as much as necessary toward the best solutions.
  • A tireless advocate for the end user.
  • Passion for gaming.

Added Advantages:

  • Experience in AAA games.
  • Candidates with graphic/visual design experience and knowledge on standard graphic design packages (Photoshop, Flash, etc) who can create polished visual mockups.